Task Bar Cube

Task Bar Cube beginner guide

Quick answer

Your first hours are about one thing: raising damage as cheaply as possible. Put early gold into Cube Upgrade attack nodes and click power, keep Farm, Hunting and Mining running in the background, and do not sell or fuse gear you are still wearing.

The first hours decide how fast everything after them goes, and the game says little about what to do first. This is the order of operations: what to buy with the first gold, which panels to open early, when gear beats another upgrade node, and the four mistakes that cost new players a day.

Official Task Bar Cube screenshot: the Farm, Hunting and Mining panels with their rarity odds

The first ten minutes

Install, launch, and let the party fight. You do not need to click anything to start earning; the enemy cube dies to your heroes on its own. Gold begins accumulating immediately, and the first chest is five minutes of play away.

While that timer runs, open Cube Upgrade and read the nodes instead of buying them. The panel is organised around a handful of repeatable bonuses: Character Attack Power, Character Attack Speed, Gold Gain, and Click Power. Each one has its own level and shows what the next purchase buys, and each has a 50x buy button that spends as much gold as you can afford at once.

Then open the character sheet once. You are looking for one number — DPS — because it is the only figure that folds Attack Power, Attack Speed, Crit Chance and Crit Damage into something comparable. Everything you buy in the first hour should move that number or the gold rate that feeds it.

What to buy, in order

PriorityPurchaseWhy it comes first
1Character Attack Power nodeThe cheapest damage in the game, and damage is what makes gold
2Gold Gain nodeCompounding: more gold per kill pays for everything below it
3Click PowerMakes the hover layer do something when you are watching
4Attack SpeedMultiplies everything above, but costs more per point
5Character-specific nodesOnly after the four above are visibly expensive

The reason to buy nodes rather than gear early is price. A Cube Upgrade level costs gold; a tier upgrade costs iron, gold and platinum coins and can fail, keeping the coins. Early on you have gold and very little else, so spend the currency you have.

Use the 50x button. It exists because the numbers get large fast, and pressing it once per session on your cheapest node is a better habit than clicking a hundred times.

Open the three gathering panels early

Farm, Hunting and Mining are not side content; they are the source of the materials that everything else eats. Each has its own level, its own slots, and its own dust for upgrades.

  • Farm — plant and harvest gardens for produce and Farm XP. Production speeds up and rewards grow as the level rises, and fertiliser pushes higher-level and more produce. The panel also shows current rarity odds for what you pull, which start heavily weighted to Common.
  • Hunting — every fish and box you catch earns Hunting XP; higher levels unlock new fishermen and fish types, and catches get faster. Fisherman slots are upgraded with Hunting Dust for rarer catches; the panel lists catch odds alongside the rarity odds, so you can see that an Oyster is far more common than a Starfish.
  • Mining — every ore mined earns Mining XP; higher levels unlock new mines and pickaxe slots. Each mine takes a matching pickaxe, and pickaxes are used up in turn, so mining is the panel that most needs attention because an empty slot stops producing. Ore Dust upgrades slots for faster mining and more stock.

Open all three on day one because they are the only systems that produce while you are buying nothing; their output is what makes tier upgrades and socketing possible later.

Gear: when it beats another node

Gear matters once your item level lags behind your character level — which happens quickly, because levels are endless and drops are not. Two signals tell you it is time:

  1. The character sheet's DPS barely moves when you buy a node. That means the node is expensive and gear is the cheaper lever.
  2. You are dying, or the fight is slow enough that gold per minute drops.

At that point, do not chase rarity. Chase the stat line. A Rare item with Attack Power and Crit Damage can outperform an Epic item with the wrong stats, and the Rarity Upgrade chain is expensive enough that feeding the right base item upward is always better than feeding a prestigious wrong one.

The three equipment categories are Weapon, Equipment and Jewelry, and each has its own gem type — the screenshots show Weapon Gems socketed into weapons at Mythic and Divine rarity. Gems add their own stat on top of the item's, so a socketed lower-rarity item catches up faster than people expect.

The first chest decision

Your first chest lands around the five-minute mark and contains Steam inventory items. Three rules for the first few:

  • Wear the upgrade. If it beats what a hero has, equip it immediately; nothing else you can do with an item is worth more than not being weak.
  • Keep duplicates. Rarity Upgrade consumes items of the same type and rarity — the panel steps from three items up to eight as the rarity climbs — so duplicates are the raw material for the next rarity, not vendor trash.
  • Do not sell on the market yet. Market prices for a two-day-old game are unstable, and the items that look worthless may be the ones your collection wants. Once you know what the Steam Collection pays in permanent stats, the sell-or-consume call becomes obvious.

Four mistakes that cost a day

MistakeWhat it costsDo this instead
Buying the flashiest node instead of the cheapestHours of gold for a small DPS gainAlways check what the lowest-level node costs
Selling duplicates earlyThe materials for your first rarity upgradeBank them until a rarity step is within reach
Ignoring MiningAn empty pickaxe slot produces nothingFill every mine slot before you log off
Chasing rarity over statsExpensive upgrades on the wrong itemCompare stat lines, not colours

The first hour, in one sequence

  1. Launch, minimise, let the party fight.
  2. Read Cube Upgrade, then buy Character Attack Power with everything.
  3. Buy Gold Gain; repeat both with the 50x button as gold allows.
  4. Open Farm, Hunting and Mining and fill every slot you have.
  5. Equip whatever the first chest gives you that beats your current gear.
  6. Check DPS, then decide whether the next purchase is a node or a tier upgrade.
  7. At the end of the session, spend gold down to near zero — gold sitting idle is the only resource in the game that does not compound.

From there the next step is gear: rarities, tiers, fusion and gems explains the four upgrade panels, and Cube Upgrade and Prestige explains why the node list never ends.